Wednesday, July 25, 2012


The Disruptive Power of Second Life















I. How is Second Life a disruptive technology?

 “Disruptive technologies are those which may surface without warning and change the way things are done, but, they may have the same functionalities of an old technology while functioning more efficiently”, (Thornburg, Laureate 2009). Second Life technology may be considered to be a disruptive technology due to the fact that it surfaced quickly in the industry and seeks to apply technology that is used to create virtual worlds that may replace more traditional computer games, decrease F2F learning environments and potential distance learning opportunities.
II. What technology or innovation did it replace?

This technology innovation sought to enhance video gaming with the intent of affording a higher level of involvement in the learning process using 3D technology. Second Life is used for a variety of purposes. An example includes universities that seek to present a virtual experience of their college and affords the potential to replace the need for field trips and enables users to virtually visit educational settings and environments. Individual learning styles may be enhanced via resources towards role playing and collaborative projects.


III. How many years do you think Second Life has left before another emerging or disruptive technology replaces it?

Companies such as Linden Lab engaged in a joint effort with IBM (2008) to create an open virtual world grid permitting an operator’s avatar to travel freely between Second Life and software such as OpenSim. (Livingstone, n.d.) noted that “Holographic imaging is another technology which could replace Second Life allowing users to travel to virtual locations and affords a greater ability to create backups of work and share assets via XML-based archived formats”.

IV. What are the social benefits of Second Life, and what might the social implications of virtual worlds in your industry be?

Social benefits of Second Life or other virtual worlds are key to providing learners access to various resources, learning aids, instructional methodologies and concepts that may not otherwise be available. Creativity is greatly enhanced while managing and controlling learning environments towards a richer learning environment. Virtual worlds such as flight simulation may be enhanced and more adeptly developed towards higher fidelity scenario-based training opportunities. However, it may be more appropriate and a more efficient use of corporate finances to employ virtual world technology for course curriculum development and recurrent training resources.

References and Links


Hologram on CNN: http://www.youtube.com/watch?v=v7fQ_EsMJMs&feature=related
http://www.youtube.com/watch?v=jRck4hpWRKs&feature=related


Livingstone, D. (2011). Second Life is dead, long live Second Life? Retrieved from
http://www.educause.edu/EDUCAUSE+Review/EDUCAUSEReviewMagazineVolume46/SecondLifeIsDeadLongLiveSecond/226180


PBS. (2009). What is Second Life? Retrieve from
http://www.modohisland.com/thwakk/pbs/what-is-second-life.html


Thornburg, D. (2009). Evolutionary technology Vodcast: In Laureate Education, Inc. Emerging and future technology

Virtual World Watch. (2011). Jim Scullion's contribution to snapshot #10. Retrieved from http://virtualworldwatch.net/snapshots/


Tag:  Second Life Harvard

6 comments:

  1. Hi David:
    I love reading your blog. You blow me out of the water when it comes the your technology expertise.
    Nevertheless, according to Rosedale (2008) he commented in his video that 2nd Life becomes a disruptive technology through its effort to change the way individuals use the internet. He continues to state the internet is a tool to manage, create, exchange, and absorb ideas through a 2-D approach. SL incorporates the same concept through a 3-D virtual reality application. Do you believe his comment is correct?

    Lastly, which of the following do you think 2nd Life challenges the most: search engines, the Consumer Report, social sites, instant messengers, or the traditional brick-and-mortar classroom environment?

    Thanks,
    Cheryl

    Rosedale, P. (2008). Philip Rosedale on Second Life [Video]. Retrieved from
    http://www.ted.com/talks/the_inspiration_of_second_life.html.

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    1. Cheryl, your candid and enthusiastic kudos are appreciated; I continue to strive to learn and apply more each day; long way to go. I think SL or any dimension of VR can be a great asset to the appropriate learners. Problem is that there are so many diversified learners with many options to access learning resources (most by accident). I think SL will be there indefinitely that truly like what it offers. I am sure that you have realized by now that there in not just one preferred technology or best application for all. F2F and brick-and-mortar learning environments are rapidly diminishing for the adult student (less convenience, cost, travel issues, etc.) I really think that SL is mostly a social site for novices to explore, play, be entertained or consider how to improve this technology. I may use this technology to teach autistic adults life-skills, but I would not personally use the site.
      I am only technology savy to meet my educational needs and fulfill the course requirements; sadly, I find more interesting hobbies and activities more fulfilling and value-laden than VR. What is your opinion of personal use of SL?

      David

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  2. Hi David,
    Interesting and intriguing post. I am wondering about your additional thoughts on distance education, do you think that Second Life may partner with university systems some day and that classes will be taught using avatars through distance education? I don't think it would be necessary for everyone as many of us attend classes online some that we are free to interact in our own space and time but there are many traditional students who prefer or even require personal interaction with instructors and classmates.

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    Replies
    1. CJ, Sure, SL may have a place in synchronous and asynchronous learning environments; I personally prefer Skype or video conferencing to see my peers; teaching on-line classes using text only has worked for many years; sometimes what the student thinks or writes greatly outweighs their appearance; point in case, our interaction over many weeks; I admire and truly respect your contributions, passion and scholarly input, but I have not seen your face. I assume that is you facing the rhino!

      David

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  3. David,

    Second life is strange to me. It is almost like you have two separate lives. I had no idea that someone was working on an avatar that would allow you to move freely between platforms. That is quite interesting. I just can't seem to get my mind around this technology...

    I am not sure why a college student needs and avatar for education. I teach online high school and we meet in something called Black Board Collaborate. It is like a chat room with lots of bells and whistles and a chalk board.

    Aimee

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  4. Hi David,
    I agree with all of the praise you receive from the others- you always have interesting and informative posts!
    As far as the Second Life, I can see its' usefulness in teaching and learning in a variety of settings. I personally prefer face- to-face for entertainment, when vacationing and building relationships.
    I am sure in the aviation teaching/learning environment, the avatar simulation training could be best suited when practicing tricky maneuvers!

    Thanks,
    Diane

    ReplyDelete